/*****************************************************************************/ // Copyright 2006-2007 Adobe Systems Incorporated // All Rights Reserved. // // NOTICE: Adobe permits you to use, modify, and distribute this file in // accordance with the terms of the Adobe license agreement accompanying it. /*****************************************************************************/ /* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_resample.h#1 $ */ /* $DateTime: 2012/05/30 13:28:51 $ */ /* $Change: 832332 $ */ /* $Author: tknoll $ */ /*****************************************************************************/ #ifndef __dng_resample__ #define __dng_resample__ /*****************************************************************************/ #include "dng_assertions.h" #include "dng_auto_ptr.h" #include "dng_classes.h" #include "dng_memory.h" #include "dng_point.h" #include "dng_types.h" /*****************************************************************************/ class dng_resample_function { public: dng_resample_function () { } virtual ~dng_resample_function () { } virtual real64 Extent () const = 0; virtual real64 Evaluate (real64 x) const = 0; }; /*****************************************************************************/ class dng_resample_bicubic: public dng_resample_function { public: virtual real64 Extent () const; virtual real64 Evaluate (real64 x) const; static const dng_resample_function & Get (); }; /******************************************************************************/ const uint32 kResampleSubsampleBits = 7; const uint32 kResampleSubsampleCount = 1 << kResampleSubsampleBits; const uint32 kResampleSubsampleMask = kResampleSubsampleCount - 1; /*****************************************************************************/ class dng_resample_coords { protected: int32 fOrigin; AutoPtr fCoords; public: dng_resample_coords (); virtual ~dng_resample_coords (); void Initialize (int32 srcOrigin, int32 dstOrigin, uint32 srcCount, uint32 dstCount, dng_memory_allocator &allocator); const int32 * Coords (int32 index) const { return fCoords->Buffer_int32 () + (index - fOrigin); } int32 Pixel (int32 index) const { return Coords (index) [0] >> kResampleSubsampleBits; } }; /*****************************************************************************/ class dng_resample_weights { protected: uint32 fRadius; uint32 fWeightStep; AutoPtr fWeights32; AutoPtr fWeights16; public: dng_resample_weights (); virtual ~dng_resample_weights (); void Initialize (real64 scale, const dng_resample_function &kernel, dng_memory_allocator &allocator); uint32 Radius () const { return fRadius; } uint32 Width () const { return fRadius * 2; } int32 Offset () const { return 1 - (int32) fRadius; } uint32 Step () const { return fWeightStep; } const real32 *Weights32 (uint32 fract) const { DNG_ASSERT (fWeights32->Buffer (), "Weights32 is NULL"); return fWeights32->Buffer_real32 () + fract * fWeightStep; } const int16 *Weights16 (uint32 fract) const { DNG_ASSERT (fWeights16->Buffer (), "Weights16 is NULL"); return fWeights16->Buffer_int16 () + fract * fWeightStep; } }; /*****************************************************************************/ const uint32 kResampleSubsampleBits2D = 5; const uint32 kResampleSubsampleCount2D = 1 << kResampleSubsampleBits2D; const uint32 kResampleSubsampleMask2D = kResampleSubsampleCount2D - 1; /*****************************************************************************/ class dng_resample_weights_2d { protected: uint32 fRadius; uint32 fRowStep; uint32 fColStep; AutoPtr fWeights32; AutoPtr fWeights16; public: dng_resample_weights_2d (); virtual ~dng_resample_weights_2d (); void Initialize (const dng_resample_function &kernel, dng_memory_allocator &allocator); uint32 Radius () const { return fRadius; } uint32 Width () const { return fRadius * 2; } int32 Offset () const { return 1 - (int32) fRadius; } uint32 RowStep () const { return fRowStep; } uint32 ColStep () const { return fColStep; } const real32 *Weights32 (dng_point fract) const { DNG_ASSERT (fWeights32->Buffer (), "Weights32 is NULL"); const uint32 offset = fract.v * fRowStep + fract.h * fColStep; return fWeights32->Buffer_real32 () + offset; } const int16 *Weights16 (dng_point fract) const { DNG_ASSERT (fWeights16->Buffer (), "Weights16 is NULL"); const uint32 offset = fract.v * fRowStep + fract.h * fColStep; return fWeights16->Buffer_int16 () + offset; } }; /*****************************************************************************/ void ResampleImage (dng_host &host, const dng_image &srcImage, dng_image &dstImage, const dng_rect &srcBounds, const dng_rect &dstBounds, const dng_resample_function &kernel); /*****************************************************************************/ #endif /*****************************************************************************/