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/*****************************************************************************/
// Copyright 2006 Adobe Systems Incorporated
// All Rights Reserved.
//
// NOTICE: Adobe permits you to use, modify, and distribute this file in
// accordance with the terms of the Adobe license agreement accompanying it.
/*****************************************************************************/
/* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_1d_function.h#1 $ */
/* $DateTime: 2012/05/30 13:28:51 $ */
/* $Change: 832332 $ */
/* $Author: tknoll $ */
/** \file
* Classes for a 1D floating-point to floating-point function abstraction.
*/
/*****************************************************************************/
#ifndef __dng_1d_function__
#define __dng_1d_function__
/*****************************************************************************/
#include "dng_classes.h"
#include "dng_types.h"
/*****************************************************************************/
/// \brief A 1D floating-point function.
///
/// The domain (input) is always from 0.0 to 1.0, while the range (output) can be an arbitrary interval.
class dng_1d_function
{
public:
virtual ~dng_1d_function ();
/// Returns true if this function is the map x -> y such that x == y for all x . That is if Evaluate(x) == x for all x.
virtual bool IsIdentity () const;
/// Return the mapping for value x.
/// This method must be implemented by a derived class of dng_1d_function and the derived class determines the
/// lookup method and function used.
/// \param x A value between 0.0 and 1.0 (inclusive).
/// \retval Mapped value for x
virtual real64 Evaluate (real64 x) const = 0;
/// Return the reverse mapped value for y.
/// This method can be implemented by derived classes. The default implementation uses Newton's method to solve
/// for x such that Evaluate(x) == y.
/// \param y A value to reverse map. Should be within the range of the function implemented by this dng_1d_function .
/// \retval A value x such that Evaluate(x) == y (to very close approximation).
virtual real64 EvaluateInverse (real64 y) const;
};
/*****************************************************************************/
/// An identity (x -> y such that x == y for all x) mapping function.
class dng_1d_identity: public dng_1d_function
{
public:
/// Always returns true for this class.
virtual bool IsIdentity () const;
/// Always returns x for this class.
virtual real64 Evaluate (real64 x) const;
/// Always returns y for this class.
virtual real64 EvaluateInverse (real64 y) const;
/// This class is a singleton, and is entirely threadsafe. Use this method to get an instance of the class.
static const dng_1d_function & Get ();
};
/*****************************************************************************/
/// A dng_1d_function that represents the composition (curry) of two other dng_1d_functions.
class dng_1d_concatenate: public dng_1d_function
{
protected:
const dng_1d_function &fFunction1;
const dng_1d_function &fFunction2;
public:
/// Create a dng_1d_function which computes y = function2.Evaluate(function1.Evaluate(x)).
/// Compose function1 and function2 to compute y = function2.Evaluate(function1.Evaluate(x)). The range of function1.Evaluate must be a subset of 0.0 to 1.0 inclusive,
/// otherwise the result of function1(x) will be pinned (clipped) to 0.0 if <0.0 and to 1.0 if > 1.0 .
/// \param function1 Inner function of composition.
/// \param function2 Outer function of composition.
dng_1d_concatenate (const dng_1d_function &function1,
const dng_1d_function &function2);
/// Only true if both function1 and function2 have IsIdentity equal to true.
virtual bool IsIdentity () const;
/// Return the composed mapping for value x.
/// \param x A value between 0.0 and 1.0 (inclusive).
/// \retval function2.Evaluate(function1.Evaluate(x)).
virtual real64 Evaluate (real64 x) const;
/// Return the reverse mapped value for y.
/// Be careful using this method with compositions where the inner function does not have a range 0.0 to 1.0 . (Or better yet, do not use such functions.)
/// \param y A value to reverse map. Should be within the range of function2.Evaluate.
/// \retval A value x such that function2.Evaluate(function1.Evaluate(x)) == y (to very close approximation).
virtual real64 EvaluateInverse (real64 y) const;
};
/*****************************************************************************/
/// A dng_1d_function that represents the inverse of another dng_1d_function.
class dng_1d_inverse: public dng_1d_function
{
protected:
const dng_1d_function &fFunction;
public:
dng_1d_inverse (const dng_1d_function &f);
virtual bool IsIdentity () const;
virtual real64 Evaluate (real64 x) const;
virtual real64 EvaluateInverse (real64 y) const;
};
/*****************************************************************************/
#endif
/*****************************************************************************/
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