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Diffstat (limited to 'old/published/poker-interview-shacfer.txt')
-rw-r--r-- | old/published/poker-interview-shacfer.txt | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/old/published/poker-interview-shacfer.txt b/old/published/poker-interview-shacfer.txt deleted file mode 100644 index eaf3b0d..0000000 --- a/old/published/poker-interview-shacfer.txt +++ /dev/null @@ -1,48 +0,0 @@ - - -Schafer - -turned over the - -organized the event michael bolling - -Poker - -Th difference betwwen games - -there is no randomness in chess and checkers - -CCB are perfect information, when you look at the board you know everything you need to know, poker is an imperfect info, you don't know the person's cards. - -luck and randomness: - -Even I could beat the world champion if I got the right cards. - -It's an algorythem, but completely different than for say a chess program. - -Poker is a harder problem than chess because - -The winning recipe for chess, depended on speed - -The problem with poker is that we don't have a winning recipe. There are currently five or six recipes, but none of them are the obvious winning stradegy for building - -AI - -Nash equilibrum programs these are the strongest that we have right now. They don't learn. - -eb: - -rock paper sciccers: The nash e l stradegy, is garenteed to never lose. Int he long run stastically you win. I win and we tie 1/3 - -garenteed not to loose. - -oblivious to the opponent - -if you have obvious tells, the program is incapable of taking advantage of that and exploiting it. It will play strong poker, but it won't addapt to your playing. - -The future is with programs that learn. Exploitive programs. - -It's a very heard problem to solve. We're still looking for the magic recipes. - -Some of the programs that applied in Vancover - |