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/*****************************************************************************/
// Copyright 2006 Adobe Systems Incorporated
// All Rights Reserved.
//
// NOTICE: Adobe permits you to use, modify, and distribute this file in
// accordance with the terms of the Adobe license agreement accompanying it.
/*****************************************************************************/
/* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_lossless_jpeg.h#1 $ */
/* $DateTime: 2012/05/30 13:28:51 $ */
/* $Change: 832332 $ */
/* $Author: tknoll $ */
/** \file
* Functions for encoding and decoding lossless JPEG format.
*/
/*****************************************************************************/
#ifndef __dng_lossless_jpeg__
#define __dng_lossless_jpeg__
/*****************************************************************************/
#include "dng_classes.h"
#include "dng_types.h"
/*****************************************************************************/
class dng_spooler
{
protected:
virtual ~dng_spooler ()
{
}
public:
virtual void Spool (const void *data,
uint32 count) = 0;
};
/*****************************************************************************/
void DecodeLosslessJPEG (dng_stream &stream,
dng_spooler &spooler,
uint32 minDecodedSize,
uint32 maxDecodedSize,
bool bug16);
/*****************************************************************************/
void EncodeLosslessJPEG (const uint16 *srcData,
uint32 srcRows,
uint32 srcCols,
uint32 srcChannels,
uint32 srcBitDepth,
int32 srcRowStep,
int32 srcColStep,
dng_stream &stream);
/*****************************************************************************/
#endif
/*****************************************************************************/
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