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diff --git a/old/published/Webmonkey/Monkey_Bites/2007/06.04.07/Fri/austin sarner interview.txt b/old/published/Webmonkey/Monkey_Bites/2007/06.04.07/Fri/austin sarner interview.txt deleted file mode 100644 index 6eafda2..0000000 --- a/old/published/Webmonkey/Monkey_Bites/2007/06.04.07/Fri/austin sarner interview.txt +++ /dev/null @@ -1,41 +0,0 @@ -Continuing the conversation with Mac developers about the [Core Animation features][1] in the upcoming Mac OS X 10.5 (Leopard), here's Austin Sarner of [MadeBySofa][2]. - -MadeBySofa is perhaps best know for its application [Disco][3], which is a disc burning utility with some spectacular eye candy -- it smokes while it burns discs and if you blow into your computer's microphone, the smoke blows across your desktop. - -Also be sure to check out the other interviews with [Wil Shipley of Delicious Monster][4] and [Cabel Sasser of Panic Software][5]. - ---------------------- - -**Wired News:** First off, do you think developers are going to embrace Core animation (given that doing so would possibly break the backwards compatibility)? I know the TextMate developers have said they plan to drop support for 10.4 in the next version to take advantage of CA (well the text rendering portion anyway, any plans for your software? - -**Austin Sarner:** Overall I do think that developers will be embracing Core Animation over time. Like you said, deciding to do so will make your application Leopard only, so I see it being something that will happen after the bulk of the shareware audience migrates. As for me, there isn't any specific feature in any of my apps that could rely on Core Animation for a drastic upgrade. However, once a bulk of my user base has migrated I will consider enhancing existing animations and other graphics with it. - -**WN:** Is core animation more than just eyecandy? In other words does it provide a way to improve the user experience, whether through better UIs or speed boosts etc? - -**AS:** Core Animation is definitely more than eye candy. Animation in general creates continuity and more direct feedback to a user experience. For instance, when you select an item in the AppleTV, your selection glides into place as opposed to immediately snapping to the next item. Midway through the split second animation, you can neatly cancel out and go in the other direction. In addition to obvious graphical speed boosts, the elegance it can add to a UI is pretty substantial in my opinion. - -**WN:** From the demo video available on the Apple site it would seem that the new tools enable an almost windowless environment, is that true? - -**AS:** While I can't really comment on the actual inner workings of the framework, it seems that with Front Row and Time Machine Apple has opened up to the idea of completely modal experiences when used correctly. - -**WN:** Do you think Apple plans to move away from windows as a metaphor for the workspace? - -**AS:** Definitely not. I think that in some cases a windowless environment makes sense -- when changing the content of all windows on screen (Time Machine) or browsing through a media library from a distance (Front Row), for instance. - -**WN:** And as an extension of the last question, with Apple moving into more devices which run largely windowless UIs (i.e. Apple TV, iPhone) is the windowed application a thing of the past? - -**AS:** I think that windows still have a place in the desktop environment, while more focused devices like those require modal user experiences. - -**WN:** Jobs talked briefly last night at D about the various iPhone UI limitations: no mouse, no pull-down menus and so forth. While those are constraints in the case of the iPhone do you think Apple might be looking to turn them into strengths on the desktop platform? - -**AS:** Again, I do think that the reason a minimal UI like that works on a device like the iPhone is because of the device itself. It's relatively small and when you open it up you generally will want to either make a call, check your email, or do another very specific task. The desktop environment, on the other hand, is entirely about multi tasking. - -**WN:** Is there a new UI paradigm on the horizon and if so what do you think it would look like? - -**AS:** I wouldn't be surprised to see an evolution in consumer software that stresses a more real world style for applications. Garageband, for instance, is a great example of an app that takes the standard interface to the next level by creating a more innovative experience through the UI. - -[1]: http://www.wired.com/software/coolapps/news/2007/06/core_anim?currentPage=all "Kiss Boring Interfaces Goodbye With Apple's New Animated OS" -[2]: http://www.madebysofa.com/ "MadeBySofa" -[3]: http://www.discoapp.com/ "Disco" -[4]: http://blog.wired.com/monkeybites/2007/06/mac_app_designe.html "Mac App Designers On Leopard: Wil Shipley of Delicious Monster" -[5]: http://blog.wired.com/monkeybites/2007/06/mac_app_designe_1.html "Mac App Designers On Leopard: Cabel Sasser Of Panic Software"
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