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@@ -1,3 +1,12 @@ +## Novelty and place + +It's one Barry Lopez spends some time on in *Artic Dreams*, noting that for natives of the Arctic Circle, "land does... what architecture sometimes does for us. It provides a sense of place, of scale, of history." Architecture has never done much for me, but I've been known to try constructing a cathedral of words to describe simple things, the way a blade of grass bends in the wind. + +Lopez's thought jumped out at me because I catch myself telling stories the wrong way these days. More and more I notice how much of the stories I tell are not what happened, but where it happened. I have developed a need to locate the past in space as well as time. I have to watch out for this because I've noticed many people find it annoying. I can watch their minds wander as I talk. I lose them. + +You gain a sense of place by merging into it, however briefly, in way that can only be done by giving up familiarity. Novelty sharpens the experience of place. Perhaps because we evolved to be wary of the novel, to be on edge in experiencing the unfamiliar. All that grass doesn't matter, that one part where it's novel, that one part where there are no shadows when there should be shadows. That's a lion. Novelty is bad in that sense. + +Now the evolutionary threat is largely gone though novelty becomes useful. It a grindstone sharpening your experience of place until it comes to the foreground. You notice what was not there yesterday. It's not a lion anymore, but still you notice. ## Maps |