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+/*
+ Copyright (c) 2009-2017 Dave Gamble and cJSON contributors
+
+ Permission is hereby granted, free of charge, to any person obtaining a copy
+ of this software and associated documentation files (the "Software"), to deal
+ in the Software without restriction, including without limitation the rights
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ copies of the Software, and to permit persons to whom the Software is
+ furnished to do so, subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be included in
+ all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ THE SOFTWARE.
+*/
+
+#ifndef cJSON__h
+#define cJSON__h
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+/* project version */
+#define CJSON_VERSION_MAJOR 1
+#define CJSON_VERSION_MINOR 5
+#define CJSON_VERSION_PATCH 5
+
+#include <stddef.h>
+
+/* cJSON Types: */
+#define cJSON_Invalid (0)
+#define cJSON_False (1 << 0)
+#define cJSON_True (1 << 1)
+#define cJSON_NULL (1 << 2)
+#define cJSON_Number (1 << 3)
+#define cJSON_String (1 << 4)
+#define cJSON_Array (1 << 5)
+#define cJSON_Object (1 << 6)
+#define cJSON_Raw (1 << 7) /* raw json */
+
+#define cJSON_IsReference 256
+#define cJSON_StringIsConst 512
+
+/* The cJSON structure: */
+typedef struct cJSON
+{
+ /* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */
+ struct cJSON *next;
+ struct cJSON *prev;
+ /* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */
+ struct cJSON *child;
+
+ /* The type of the item, as above. */
+ int type;
+
+ /* The item's string, if type==cJSON_String and type == cJSON_Raw */
+ char *valuestring;
+ /* writing to valueint is DEPRECATED, use cJSON_SetNumberValue instead */
+ int valueint;
+ /* The item's number, if type==cJSON_Number */
+ double valuedouble;
+
+ /* The item's name string, if this item is the child of, or is in the list of subitems of an object. */
+ char *string;
+} cJSON;
+
+typedef struct cJSON_Hooks
+{
+ void *(*malloc_fn)(size_t sz);
+ void (*free_fn)(void *ptr);
+} cJSON_Hooks;
+
+typedef int cJSON_bool;
+
+#if !defined(__WINDOWS__) && (defined(WIN32) || defined(WIN64) || defined(_MSC_VER) || defined(_WIN32))
+#define __WINDOWS__
+#endif
+#ifdef __WINDOWS__
+
+/* When compiling for windows, we specify a specific calling convention to avoid issues where we are being called from a project with a different default calling convention. For windows you have 2 define options:
+
+CJSON_HIDE_SYMBOLS - Define this in the case where you don't want to ever dllexport symbols
+CJSON_EXPORT_SYMBOLS - Define this on library build when you want to dllexport symbols (default)
+CJSON_IMPORT_SYMBOLS - Define this if you want to dllimport symbol
+
+For *nix builds that support visibility attribute, you can define similar behavior by
+
+setting default visibility to hidden by adding
+-fvisibility=hidden (for gcc)
+or
+-xldscope=hidden (for sun cc)
+to CFLAGS
+
+then using the CJSON_API_VISIBILITY flag to "export" the same symbols the way CJSON_EXPORT_SYMBOLS does
+
+*/
+
+/* export symbols by default, this is necessary for copy pasting the C and header file */
+#if !defined(CJSON_HIDE_SYMBOLS) && !defined(CJSON_IMPORT_SYMBOLS) && !defined(CJSON_EXPORT_SYMBOLS)
+#define CJSON_EXPORT_SYMBOLS
+#endif
+
+#if defined(CJSON_HIDE_SYMBOLS)
+#define CJSON_PUBLIC(type) type __stdcall
+#elif defined(CJSON_EXPORT_SYMBOLS)
+#define CJSON_PUBLIC(type) __declspec(dllexport) type __stdcall
+#elif defined(CJSON_IMPORT_SYMBOLS)
+#define CJSON_PUBLIC(type) __declspec(dllimport) type __stdcall
+#endif
+#else /* !WIN32 */
+#if (defined(__GNUC__) || defined(__SUNPRO_CC) || defined (__SUNPRO_C)) && defined(CJSON_API_VISIBILITY)
+#define CJSON_PUBLIC(type) __attribute__((visibility("default"))) type
+#else
+#define CJSON_PUBLIC(type) type
+#endif
+#endif
+
+/* Limits how deeply nested arrays/objects can be before cJSON rejects to parse them.
+ * This is to prevent stack overflows. */
+#ifndef CJSON_NESTING_LIMIT
+#define CJSON_NESTING_LIMIT 1000
+#endif
+
+/* returns the version of cJSON as a string */
+CJSON_PUBLIC(const char*) cJSON_Version(void);
+
+/* Supply malloc, realloc and free functions to cJSON */
+CJSON_PUBLIC(void) cJSON_InitHooks(cJSON_Hooks* hooks);
+
+/* Memory Management: the caller is always responsible to free the results from all variants of cJSON_Parse (with cJSON_Delete) and cJSON_Print (with stdlib free, cJSON_Hooks.free_fn, or cJSON_free as appropriate). The exception is cJSON_PrintPreallocated, where the caller has full responsibility of the buffer. */
+/* Supply a block of JSON, and this returns a cJSON object you can interrogate. */
+CJSON_PUBLIC(cJSON *) cJSON_Parse(const char *value);
+/* Render a cJSON entity to text for transfer/storage. */
+CJSON_PUBLIC(char *) cJSON_Print(const cJSON *item);
+/* Render a cJSON entity to text for transfer/storage without any formatting. */
+CJSON_PUBLIC(char *) cJSON_PrintUnformatted(const cJSON *item);
+/* Render a cJSON entity to text using a buffered strategy. prebuffer is a guess at the final size. guessing well reduces reallocation. fmt=0 gives unformatted, =1 gives formatted */
+CJSON_PUBLIC(char *) cJSON_PrintBuffered(const cJSON *item, int prebuffer, cJSON_bool fmt);
+/* Render a cJSON entity to text using a buffer already allocated in memory with given length. Returns 1 on success and 0 on failure. */
+/* NOTE: cJSON is not always 100% accurate in estimating how much memory it will use, so to be safe allocate 5 bytes more than you actually need */
+CJSON_PUBLIC(cJSON_bool) cJSON_PrintPreallocated(cJSON *item, char *buffer, const int length, const cJSON_bool format);
+/* Delete a cJSON entity and all subentities. */
+CJSON_PUBLIC(void) cJSON_Delete(cJSON *c);
+
+/* Returns the number of items in an array (or object). */
+CJSON_PUBLIC(int) cJSON_GetArraySize(const cJSON *array);
+/* Retrieve item number "item" from array "array". Returns NULL if unsuccessful. */
+CJSON_PUBLIC(cJSON *) cJSON_GetArrayItem(const cJSON *array, int index);
+/* Get item "string" from object. Case insensitive. */
+CJSON_PUBLIC(cJSON *) cJSON_GetObjectItem(const cJSON * const object, const char * const string);
+CJSON_PUBLIC(cJSON *) cJSON_GetObjectItemCaseSensitive(const cJSON * const object, const char * const string);
+CJSON_PUBLIC(cJSON_bool) cJSON_HasObjectItem(const cJSON *object, const char *string);
+/* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when cJSON_Parse() returns 0. 0 when cJSON_Parse() succeeds. */
+CJSON_PUBLIC(const char *) cJSON_GetErrorPtr(void);
+
+/* These functions check the type of an item */
+CJSON_PUBLIC(cJSON_bool) cJSON_IsInvalid(const cJSON * const item);
+CJSON_PUBLIC(cJSON_bool) cJSON_IsFalse(const cJSON * const item);
+CJSON_PUBLIC(cJSON_bool) cJSON_IsTrue(const cJSON * const item);
+CJSON_PUBLIC(cJSON_bool) cJSON_IsBool(const cJSON * const item);
+CJSON_PUBLIC(cJSON_bool) cJSON_IsNull(const cJSON * const item);
+CJSON_PUBLIC(cJSON_bool) cJSON_IsNumber(const cJSON * const item);
+CJSON_PUBLIC(cJSON_bool) cJSON_IsString(const cJSON * const item);
+CJSON_PUBLIC(cJSON_bool) cJSON_IsArray(const cJSON * const item);
+CJSON_PUBLIC(cJSON_bool) cJSON_IsObject(const cJSON * const item);
+CJSON_PUBLIC(cJSON_bool) cJSON_IsRaw(const cJSON * const item);
+
+/* These calls create a cJSON item of the appropriate type. */
+CJSON_PUBLIC(cJSON *) cJSON_CreateNull(void);
+CJSON_PUBLIC(cJSON *) cJSON_CreateTrue(void);
+CJSON_PUBLIC(cJSON *) cJSON_CreateFalse(void);
+CJSON_PUBLIC(cJSON *) cJSON_CreateBool(cJSON_bool boolean);
+CJSON_PUBLIC(cJSON *) cJSON_CreateNumber(double num);
+CJSON_PUBLIC(cJSON *) cJSON_CreateString(const char *string);
+/* raw json */
+CJSON_PUBLIC(cJSON *) cJSON_CreateRaw(const char *raw);
+CJSON_PUBLIC(cJSON *) cJSON_CreateArray(void);
+CJSON_PUBLIC(cJSON *) cJSON_CreateObject(void);
+
+/* These utilities create an Array of count items. */
+CJSON_PUBLIC(cJSON *) cJSON_CreateIntArray(const int *numbers, int count);
+CJSON_PUBLIC(cJSON *) cJSON_CreateFloatArray(const float *numbers, int count);
+CJSON_PUBLIC(cJSON *) cJSON_CreateDoubleArray(const double *numbers, int count);
+CJSON_PUBLIC(cJSON *) cJSON_CreateStringArray(const char **strings, int count);
+
+/* Append item to the specified array/object. */
+CJSON_PUBLIC(void) cJSON_AddItemToArray(cJSON *array, cJSON *item);
+CJSON_PUBLIC(void) cJSON_AddItemToObject(cJSON *object, const char *string, cJSON *item);
+/* Use this when string is definitely const (i.e. a literal, or as good as), and will definitely survive the cJSON object.
+ * WARNING: When this function was used, make sure to always check that (item->type & cJSON_StringIsConst) is zero before
+ * writing to `item->string` */
+CJSON_PUBLIC(void) cJSON_AddItemToObjectCS(cJSON *object, const char *string, cJSON *item);
+/* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */
+CJSON_PUBLIC(void) cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item);
+CJSON_PUBLIC(void) cJSON_AddItemReferenceToObject(cJSON *object, const char *string, cJSON *item);
+
+/* Remove/Detatch items from Arrays/Objects. */
+CJSON_PUBLIC(cJSON *) cJSON_DetachItemViaPointer(cJSON *parent, cJSON * const item);
+CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromArray(cJSON *array, int which);
+CJSON_PUBLIC(void) cJSON_DeleteItemFromArray(cJSON *array, int which);
+CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObject(cJSON *object, const char *string);
+CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObjectCaseSensitive(cJSON *object, const char *string);
+CJSON_PUBLIC(void) cJSON_DeleteItemFromObject(cJSON *object, const char *string);
+CJSON_PUBLIC(void) cJSON_DeleteItemFromObjectCaseSensitive(cJSON *object, const char *string);
+
+/* Update array items. */
+CJSON_PUBLIC(void) cJSON_InsertItemInArray(cJSON *array, int which, cJSON *newitem); /* Shifts pre-existing items to the right. */
+CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemViaPointer(cJSON * const parent, cJSON * const item, cJSON * replacement);
+CJSON_PUBLIC(void) cJSON_ReplaceItemInArray(cJSON *array, int which, cJSON *newitem);
+CJSON_PUBLIC(void) cJSON_ReplaceItemInObject(cJSON *object,const char *string,cJSON *newitem);
+CJSON_PUBLIC(void) cJSON_ReplaceItemInObjectCaseSensitive(cJSON *object,const char *string,cJSON *newitem);
+
+/* Duplicate a cJSON item */
+CJSON_PUBLIC(cJSON *) cJSON_Duplicate(const cJSON *item, cJSON_bool recurse);
+/* Duplicate will create a new, identical cJSON item to the one you pass, in new memory that will
+need to be released. With recurse!=0, it will duplicate any children connected to the item.
+The item->next and ->prev pointers are always zero on return from Duplicate. */
+/* Recursively compare two cJSON items for equality. If either a or b is NULL or invalid, they will be considered unequal.
+ * case_sensitive determines if object keys are treated case sensitive (1) or case insensitive (0) */
+CJSON_PUBLIC(cJSON_bool) cJSON_Compare(const cJSON * const a, const cJSON * const b, const cJSON_bool case_sensitive);
+
+
+/* ParseWithOpts allows you to require (and check) that the JSON is null terminated, and to retrieve the pointer to the final byte parsed. */
+/* If you supply a ptr in return_parse_end and parsing fails, then return_parse_end will contain a pointer to the error. If not, then cJSON_GetErrorPtr() does the job. */
+CJSON_PUBLIC(cJSON *) cJSON_ParseWithOpts(const char *value, const char **return_parse_end, cJSON_bool require_null_terminated);
+
+CJSON_PUBLIC(void) cJSON_Minify(char *json);
+
+/* Macros for creating things quickly. */
+#define cJSON_AddNullToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateNull())
+#define cJSON_AddTrueToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateTrue())
+#define cJSON_AddFalseToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateFalse())
+#define cJSON_AddBoolToObject(object,name,b) cJSON_AddItemToObject(object, name, cJSON_CreateBool(b))
+#define cJSON_AddNumberToObject(object,name,n) cJSON_AddItemToObject(object, name, cJSON_CreateNumber(n))
+#define cJSON_AddStringToObject(object,name,s) cJSON_AddItemToObject(object, name, cJSON_CreateString(s))
+#define cJSON_AddRawToObject(object,name,s) cJSON_AddItemToObject(object, name, cJSON_CreateRaw(s))
+
+/* When assigning an integer value, it needs to be propagated to valuedouble too. */
+#define cJSON_SetIntValue(object, number) ((object) ? (object)->valueint = (object)->valuedouble = (number) : (number))
+/* helper for the cJSON_SetNumberValue macro */
+CJSON_PUBLIC(double) cJSON_SetNumberHelper(cJSON *object, double number);
+#define cJSON_SetNumberValue(object, number) ((object != NULL) ? cJSON_SetNumberHelper(object, (double)number) : (number))
+
+/* Macro for iterating over an array or object */
+#define cJSON_ArrayForEach(element, array) for(element = (array != NULL) ? (array)->child : NULL; element != NULL; element = element->next)
+
+/* malloc/free objects using the malloc/free functions that have been set with cJSON_InitHooks */
+CJSON_PUBLIC(void *) cJSON_malloc(size_t size);
+CJSON_PUBLIC(void) cJSON_free(void *object);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif